Hey, do ya think I can have some mod/admin, seeing I will be adding a group of mods not archived here, I just want them so I may revert "vandalism" and be able to warn (potentially ban the user for a period of time to perm)?
I can't give you rights yet, seeing as you're still new, but if you stick around then in the future I probably will. For now you can just revert edits or report vandalism to me if it poses a problem. Hope you understand!
Hi Yaell, I have started to work on Helgen Reborn. After reading a lot about the screenshots in the Image Policy I catch myself thinking about the letters and the journal entrys. While I understand that a correct licensed screenshot ist legally ok (hope I did it correctly...?), I wonder what the legal situation is with the texts an author writes for his mod. Are we allowed to use them verbatim? Or do we have to ask first (what I didn't do) or just don't use them at all? I'm a little bit worried about what I've already done. So before I go on I like to know "how we see it here".
There's no legal issue here. Everything is fair use on the wiki, you can copy the text without any issues, unless the author specifically asks for the removal of the content (which would be against CC-BY-SA anyway).
Ended up having to remove some of the link-based code I'd added, because it would cause problems for later with the ID's. Once more and more mods are ported to Skyrim SE, we can think about just retiring use of the "TES V: Skyrim" and pointing everything to Skyrim SE (maybe a year or so from now?).
I've been thinking it over and I would suggest adding a new section of the infobox to split Skyrim (2011) and Skyrim Special Edition. For example, the infobox on this page shows two sections: "Publication Information" (top) and "Game Information" (bottom), each with a number of tabs belonging to them.
With most mods, they are usually specific to just one game. However, with Skyrim being remastered, a single mod can now be availible in two identical versions, the only difference being one is for the original game and one is for the remaster. If Bethesda ever decided to do this for Oblivion, it is also plausible to have an "Oblivion Special Edition" section added to the infobox as well.
I would not suggest retiring the use of regular Skyrim in favor of SE in a year. Rather, I would say to move the section of "Skyrim Special Edition" of the infobox above the regular Skyrim. Mods that are availible for both would mention links to both.
There are also some things I'd like to note about Bethesda's Skyrim Workshop. Firstly, I would say to reincorporate the usage of a "PS4" tab. When I first added it, there were only about 7 mods for PS4; now there are 920. Mods are different between XB1 and PS4 and are not grouped together as "Console" on Bethesda (Example 1, 2). Second, Bethesda does not support mods for regular Skyrim; they are supported only for the Special Edition, so if we were to make sections dedicated to Skyrim and Skyrim SE, one would not need to link to Bethesda for the regular version.
Hi Yael, I have a question about categories and their creation. I've been working on Moonpath to Elsweyr adding characters but I want to add a location., I know that the catgories are set up to add characters to the main page when the correct cat is used. I want to add locations that correspond to the mod. I didn't just want to create a "skyrim:moonpath to eslwyer location" category without checking in on this. What is the policy and the situation as far as this goes? No hurry I'm still working on characters and being pretty busy with my own wiki and two others I'm moving slowly on this.
It'd indeed just be "Skyrim:Moonpath to Elsweyr locations" indeed. We maintain this for pretty much every kind of category, so if you for example have books in that mod, it'd become "Skyrim:Moonpath to Elsweyr books". Easiest thing to double check that is to go to either Falskaar or Wyrmstooth, as they're both relatively similar mods, and go to their category (Skyrim:Falskaar). The subcategories should be in there as well and that might give you a nice overview of what kind of categories we created for those mods.
Sorry for my delayed answer! I got a bit absorbed in my job (early hours and late shifts). Hope this helped anyway, but do prod me if it didn't.
Now is an...interesting time for mods, modding, the community, and the object of my/our concern, TES Mod Wiki. So I have come back from my tour of duty at Wikipedia fighting in Operation Stuttgart (pet project) to once again edit here.
So here's some actually interesting things I have:
1). Special Edition, 64 bit Skyrim (which is a super edition for PC users) is coming. That will mean probably an explosion of modding unseen since 2012 (Fallout 4 can only choke it so much).
2). Other wikis for certain mods (Rochbere comes to mind) are appearing for certain modpacks.
2a). Not enough people, especially the Mod authors creating these mods, know about our little corner of the internet here.
3). Kind of tying into that, our community is kinda small, even after the about 2.5 to 3 years we've been here. We need to expand/let all the modding community out there know we're here, to use the wiki, and give us feedback so we can expand and improve navigation. I have only the most basic idea(s) on how to get our name out there, but they're there in my head).
Hey Vami! Good to hear from you again :) I hope you're doing well
I'm really looking forward to the new edition of Skyrim, and I think its coming will indeed boost the modding community of the game once again. Don't know if that's a good thing or a bad thing, since our community is already too small to keep up with the creation of mods. I'm eager to hear your ideas to spread the word about our wiki, though. Even small ideas are better than none!