So our navigation is kinda...bad (Not that I have room to talk about bad navigation because it was my fault). And, not to offend, I think I'm the only one who's put thought into our navigation because the greater part of this Wiki's community has, and without thanks, dedicated themselves to documenting in articles the near unending stream of mods from various websites part of the modding community from dreaded Loverslab to beloved Nexus.
So let's have a think tank about this and sort this crap out, because this is very bad for people coming to look up mods for their game.
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Wikis are hard to do navigation right on, but I think the best model in our case for us to follow would be Wikipedia, where I have spent about a year editing templates (by Frankenstein'ing them) and articles. The thing I found myself doing the most was trying to fix a mistake I made in a Navbox template for castles, palaces, and fortresses in the German state of Baden-Württemberg. The folly in a single template containing all these castles is that the English list page for all these castles is rather lengthy. The German entry was even lengthier at about 2500+ entries. So I had to break them down by District within the 4 Administrative Regions of Baden-Württemberg (Stuttgart, Freiburg, Tübingen, and Karlsruhe if you're wondering).
Now, I know what you're thinking. "There are much more than just 2500 mods for even animation," or something of the sort. Which is true. But my two cents is we use Navboxs, which I can steal from Wikipedia and we can then customize here, and order mods by type and author. I'm at a loss as to wwhat we'll do with that idea on the grand scale.
Elsewhere, we have the main "portal" pages that are lists of mods under types. This is both unprofessional and will only succeed in that problem I mentioned in my anecdote, which I shall call the "Castle Tumor." I have no idea what we're going to do there other than just feeding the beast.
xoxo, Vami