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Beyond Reach: Come Hither Horror Quest
Come Hither Horror3
Quest Information
Given by
Priest of the Nine
Quest Navigation
Previous
Next

Come Hither Horror is a quest added by Beyond Reach.

Objectives[]

  1. Speak to Rados.
  2. Wait for Rados.
  3. Kill the Custodian.
  4. Escape the tomb.
  5. Help in finishing the Witchmen.
  6. Slay the Gorgon.
  7. Speak with Jackos again.

Walkthrough[]

This quest will automatically start upon completion of the previous one: End Of Eternal Grey which ends with you speaking to the Priest of the Nine in the Temple of Divines, Arnima. Before taking off, take a minute to get your inventory in order. You will be tasked with killing the Custodian. So gear up for a fight! Speak to Rados and he will don the armor and you will be transported just outside of Avatars Advent, East of Izmark Gateway.

As you move towards your objective marker, an effigy to your left will burst into flame. Guarded by Witchemen and a Golem, you may actually bypass it by heading straight into Avatars Advent. Coming across a Nordic Puzzle, facing West (or left to right) the solution is: Hawk-Snake-Whale.

Come Hither Horror5

Rados fighting the Supernal Custodian

Eventually you'll come to a major cavern with an idol at the end of a staircase. Kill the Supernal Custodian.

To unlock the first gate after the fight with the Supernal Custodian, you'll have to activate the Handle on the right side of the steps.

Defunct Soul Stone

Defunct Soul Stone

Exiting the cave just above Zealots Zenith, you will be thrown in the midst of an assault and be called to help your allies. After Jackos will chat with you.

...And just when you thought it was all done: A Gorogon, named Whisper appears.

After defeating the Gorgon, Jackos will tell you the Ustase is coming - he's not to happy about that. The quest ends, and the quest The Worst is Yet To Come starts.

Journal[]

Come Hither Horror
ID Journal Entry
I need to speak to Rados about him and our quest.
Within the frozen catacombs of Nordic origin a Daedric entity is rumored to dwell, guiding the local Witchmen as of lately. Rados and I must enter the dungeons and put an end to it.
The Custodian is dead. Hopefully the severing of the bond between it and the Witchmen has made them weaker, giving us a chance at defeating them.
Jackos leads the assault on the Witchmen, I will lend aid.
A horrifying abomination unlike anything I've seen has sprung from the pit. Good thing the Arnimain soldiers are here - we must defeat this demon before he reaches any settlements.
We've defeated the abomination, but somehow I don't think it's the end of it. I should speak to Jackos.

Bugs[]

  • The player may encounter a bug where the Supernal Custodian is set as essential, to fix this open the console and grab the Supernal Custodian's ID and type "setessential (ID) 0". This should set the Supernal Custodian as non-essential.
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