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A Dangerous Scheme
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Quest Information
Given by
Sythin - via Courier
Quest ID
MidwoodIsleQ03
Location
Florin

A Dangerous Scheme is a side quest in Midwood Isle.

Requirements[]

Completion of Hunting the HuntersA Business Arrangement and A Drunken Beggar.

Walkthrough[]

Receive a letter from Sythin, who tells you that there was an assassination atttempt on the King and Queen. He directs you to Renly, who is leading the investigation, to help where you can. Renly tells you to see Gerradra, the alchemist in Florin, about the poison. Gerradra tells you the ingredients used and who brought them, but unfortunately it was the dead assassin. Renly then gives you a dagger, which you take to Dirdin, but he does not recognise it. Renly asks you to speak to Arniyn, who hasn't seen anything but suggests speaking to Nedhel. Nedhel tells you to wait in the abandoned house around the west gate at night. A man shows up but his employer, a woman, does not. Renly tells you the dagger is Skyforge steel, so you ask Istalf if he has sold any. Istalf gives you a description of a woman. Return to Renly who tells you it is Indreth, and you need to search her home. Find an unsent letter under the right side of her bed. Renly tells you to go and arrest the assassin, at the shack to the north-west. Head there and kill the assassin, then return to Renly. He tells you to speak to the King to complete the quest.

After the quest, Captain Haknil moves into Indreths house, and Nesianna builds the ruined house as her own.

Reward[]

  • 3000 gold
  • Berserkers pendant (necklace that makes power attacks cost 25% less stamina)
  • Assassins Armor set looted from the assassin
  • Shadows Edge sword looted from the assassin - base damage 11, attacks do 10 damage per second of bleeding for 3 seconds

Stages and console commands[]

ID: MidwoodIsleQ03
Stages:
7 - set by change location event, courier gets letter
10 - player opened letter, obj speak sythin
15 - refused starting quest, obj still speak sythin
20 - spoke sythin and accepted, obj speak renly
30 - spoke renly, obj speak gerradra
40 - spoke gerradra, obj return renly
50 - spoke renly, obj talk dirdin
60 - spoke dirdin, obj return renly
70 - spoke renly, obj speak arniyn
80 - spoke arniyn, obj speak nedhel
90 - spoke nedhel, obj wait at house, scene starts which progresses if its midnight and if player is in house
100 - scene has ended, obj speak renly
110 - spoke renly, obj speak istlaf
120 - spoke istlaf, obj speak renly
130 - spoke renly, obj search house
140 - found note in house, obj talk renly
150 - spoke renly, obj find house
160 - triggerbox sets this stage, obj arrest assassin
170 - assassin instead attacks, obj kill
180 - killed assassin, obj return renly
190 - spoke renly, obj speak king
200 - Complete, spoke king

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